Yup, the dreaded Vaseline effect is back, once again lowering picture quality for PS3 owners with absolutely zero benefit whatsoever.ĢK says on its forum that the blur is there to improve performance, but fails to explain how an additional post-processing effect that must require additional CPU or GPU cycles can actually speed up a game that is already running slower than its Xbox 360 equivalent. What matters is that the brilliantly realised city of Rapture is diminished on PS3 - first of all with a reduction in resolution - a drop from 720p to 680p, and secondly by the inclusion of an utterly useless, detail-destroying blur effect that kills fine detail. In truth, these issues barely registered on the radar for me they had zero impact on the game experience. It now seems likely that this, along with other bugs reported by gamers (including numerous game-freezing moments), are only going to be corrected towards the latter end of November. Fixes are on the way in the upcoming patch, but weeks after the announcement (and the screenshots showing the corrections), we're still waiting. Textures on certain Big Daddy variants look pretty poor (this actually extends to some of the splicers too) and the game's cut-scenes now appear to sport a thin white border around the edge of the screen. Don't get me wrong, PS3 BioShock isn't a bad game - with content as strong as the original release's preserved 100 per cent intact, it's never going to be - but the actual quality of the conversion itself is obviously and quantifiably sub-par.įirst of all, let's get the stuff that 2K has admitted is deficient out of the way. Hopes that the PlayStation 3 release of BioShock might be reason enough to finally take a shot at getting that 'good' ending dissipated rapidly pretty much as soon as the game loaded up.
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